— Bachelor’s degree or equivalent in Computer Science or Engineering.
— Prior AI programming experience with credits on at least one shipped title.
— Specialist in other game programming areas (animation, tools, networking, audio, etc).
— Good analytical and synthesizing abilities.
— Autonomous and resourceful.
— Ability to take initiative.
— Experience working with navmesh generation, tessellation, voxelization, CSG operations.
— Experience working with character scripting, animation state machines, animation blending, and similar techniques.
— Desire to help drive the improvement of the game engine year-over-year.
— An avid gamer with a passion for making games.